A VR world header atom contains the name of the scene and the default node ID to be used when the file is first opened. The structure of a VR world header atom is defined by the VRWorldHeaderAtom data type:
typedef struct VRWorldHeaderAtom {
UInt16 majorVersion;
UInt16 minorVersion;
QTAtomID nameAtomID;
UInt32 defaultNodeID;
UInt32 vrWorldFlags;
UInt32 reserved1;
UInt32 reserved2;
} VRWorldHeaderAtom, *VRWorldHeaderAtomPtr;